![]() New coordinates for itemid, new items, or items removed, so we could also have several mods that do different modifications to the map (roadworks, bigger city, new companies.). With the map its a bit more tricky, but to say it short, it would be as "easy" as saving only the modifications done in the editor, and the game would load the base (official) map, and then overwrite the changes from the mods installed. Another mod could change the value for "ground_texture" in "road10" in another mod, and this one would be overwritten, so we could have these two mods installed. ![]() For instance, shoulder_left set to "0" in "road1", and overwrite just this value when loading the game. Instead of re-load the road.sii file, if found in a ZIP, there should be a way of just including the changed data. I have no problem showing an example again. On a similar topic, and even if I already wrote about this before, I want to insist again that this game, (and specially after all the success and looking to the future with next sim releases using same engine), it needs to update the way mods or extras are loaded into the game, allowing players to mix several mods that modify same files. I hope they are also available on Steam, as with other games, so they get linked to the account. So while the 1.3.x patch is very near, stay tuned for further patches coming down the road. Throughout the year 2013, we are going to keep improving the core game with free updates for everybody with fixes and many improvements, including for example all new trucks models, or new AI code. Scandinavia? Rest of France with an option to go toward Spain? Italy? Balkans? Continue East towards Russia? We will have to try to come up with a method to understand the highest potential and set the priorities right.įinal note: This map add-on/DLC will not be free (we are pondering ~EUR 10 price point), but it's an optional expansion. ![]() Once ETS2 EEE is completed, we'll have to decide where to go next. It would be great if the market can prove that growing the world of Euro Truck Simulator 2 is not lost time for us. ![]() So we felt that this region is a great candidate for testing out if creating map expansions is going to become a viable business for SCS Software. Cooperation between CDP and SCS in Poland is also exemplary. Why go East for the first map expansion? With all respect to our truck sim games' fans across the globe, Polish fan community is one of the most active and most supportive. ![]()
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